Sunday, August 31, 2014

I'm fashionably late to tha Trap!


Hello again my friends.  So I discovered that I like Trap music.  Late you say?  Hey I got here didn't I?  


Trap music, what is that, some of you might be asking.  

Trap music is based on use of the 808 Roland drum machine, pitched and re-sampled hiphop/rap vocals, pipe flutes, gangsta synth leads, and various effects. Similar to rap without the main vocal, Trap music has been gaining lots of attention from major DJ’s and labels. The style originated many years ago and has recently been making a new school comeback Earliest known examples can be found by artists such as Triple Six Mafia, UGK, Swisha House, and Gucci Mane. The tempo can range widely from 135-175bpm which is uncommon for most major genres of electronic dance music (EDM).  

Listen to trap producers like Mike Will Made It, Sonny Digital, Metro Boomin’, Lex Luger, and Young Chop for examples of this hiphop trap music.


Trap also has attained a large following in the EDM world.
This type of Trap music is bass music that shares similarities with dub-step. Although they shares drum arrangements the builds and drops of the bass are more subtle in trap music than dub-step.  




Diplo and Calvin Harris's Sweet nothing remix was my fist introduction to the EDM world of Trap Music and I have been a fan ever since.
The rhythm of the 808 kick and builds and drops are used to take the listener on a ride.  The imaginative use of the drop out lets the vocals grab the listener if only for a second to catch their breath before the bass hits the loop and the listener is begging for more.  


Trap music is being used in original tracks and in on remixes that, in some cases sound better than the original production.


Check out this link for popular Trap artist that are sure to get you deep into the EDM trap world.


Trap music has traveled around the world and has many international followers and hits.  A popular version of Trap music known as K-Trap merges the growing Korean pop sound with trap music that I am growing to love.  I don't know how to speak the Korean language but with this music I find myself singing right along. 



Trap music has my ear right now.  I will probably start my own Trap track get about half way and give up.  I think I'll leave this to the professionals.


I will be back with more sounds to satisfy your ears but for now enjoy.


Tuesday, March 11, 2014

Synthesizer Anatomy

Anatomy of a Graphical Synthesizer


Hello all this is Lamont from Orlando FL.  I will be showing four different synthesizers and where there main components are located.  Most synthesizer have a LFO, Envelope, Amplifier, Oscillator and Filter.  Most modern music uses a synthesizer and they create very new innovative sounds. 


Synthesizer - an electrophonic instrument, usually operated by means of a keyboard and pedals, in which sounds are produced by voltage-controlled oscillators, filters, and amplifiers, with an envelope generator module that controls attack, decay, sustain, and release[1]

LFO - A low frequency oscillator, is an oscillator designed to produce signals whose frequency is at the bottom of, or below, the audio range.[2]

Envelope - is a customizable parameter that alters a certain aspect of a sound over time. Synthesizers use envelope generators to determine the way a sound behaves over the course of its playing time[3]

Voltage controlled amplifier - the VCA determines the instantaneous volume level of a played note, and it quiets the output at the end of the note.[4]

Oscillator - An electronic oscillator is an electronic circuit that produces a repetitive electronic signal, often a sine wave or a square wave.[5]

Filter - is an electronic circuit, which works by selectively increasing or decreasing specific frequency regions, effectively smoothing out the “edges” of the original waveform.[6]


KEY:
LFO
ENVELOPE
AMPLIFIER
OSCILLATOR
FILTER


Rob Papen SubBoomBass virtual synthesizer



acid rack 2.0 - VST Warehouse



Poizone - Image-Line



The Tetra Pro editor application





Reflection -

Synthesizers are amazing tools to create new dynamic sounds that you cannot get with instruments alone.  Even noise can go through a synthesizer and be made into musical sounds.  I hope the four examples helped to show how similar most synthesizer can be.  Thank you for checking out my blog.  

  

[1] synthesizer. (n.d.). Collins English Dictionary - Complete & Unabridged 10th Edition. Retrieved March 11, 2014, from Dictionary.com website: http://dictionary.reference.com/browse/synthesizer
[2] "Wikia." Electronic Music Wiki. N.p., n.d. Web. 11 Mar. 2014.
[3] Islwyn, Seamus. "What Is an Audio Envelope?." eHow. Demand Media, 16 June 2011. Web. 11 Mar. 2014. .
[4] "Wikia." Electronic Music Wiki. N.p., n.d. Web. 11 Mar. 2014.
[5] "what is an oscillator?." Yahoo! Answers. Yahoo!, n.d. Web. 11 Mar. 2014. .
[6] "What is a Synthesizer?." What is a Synthesizer?. N.p., n.d. Web. 11 Mar. 2014.

Sunday, March 2, 2014

Reverb

It’s been a few weeks that I have been doing the Coursera Introduction to Music Production course and I have really had an opportunity to learn what it takes to successfully produce music.  It has opened my eyes to so many things that I just had no clue existed.  I would recommend this course to anyone interested in music or sound at all. 

Algorithmic and Convolution Reverb

I’m going to go over reverb and then compare Algorithmic and Convolution reverb plugins with this entry. 

Reverb:

Reverb is an electronically produced echo effect in recorded music.[1]  In other words reverb is a delay plugin that can be added to your tracks to simulate a type of echo to give the listener a feeling of space and dimension.  When sound is produced, let’s say a hand clap in a room, the sound wave bounces off the walls and then back to our ears.  The original sound and the sound bounced off the wall meet our ears at slightly different times and cause an echo.  This echo helps us interpret the space the sound was made in.
 
When we record music we try get the cleanest sound possible, but when we are mixing we may want to give the listener an image of the sound being recorded somewhere else, for example a large hall or theatre.  We can use a reverb plugin that will give the track an artificial environment effect.  This can really polish the final mix.

Algorithmic Reverb:

Algorithmic reverb is an effect that can be added to the tracks during mixing.  This type of reverb uses mathematical calculations to create reverb.  It is a computer created process and allows the producer to highly customize the synthesized reverb sound.  Some of the parameters you control are reverb time, room size and room shape as well as stereo controls.  We can use a Dry and Wet control to focus the tracks and to move certain instruments or vocals into focus or blend them back into more of an effect.  The more Wet control in use the more in the track moves out of focus.

Some Algorithmic Reverb plugins are separated into an Early reflection and a Reverb section.  If the balance is focused completely to the early reflection side the sound is similar to a slap back delay.  All Algorithmic Reverb plugins have a variation of the following parameters.



Parameters:

Low Cut - Adjusts the low cutoff frequency. Use this parameter to remove low frequencies from the input signal before reverb is added. For example, when adding reverb to a drum track, you might want to remove some of the 'rumble' from the bass drum by attenuating the bass frequencies. Setting this parameter to the minimum value will bypass the Low Cut filter, displaying OFF in the value field.

High Cut - Similar to Low Cut. Adjusts the high cutoff frequency. Use to remove high frequencies from the input signal.

Predelay - Controls the delay time between the direct input signal and the first reverb reflection. Set to lower values for small rooms, and increase relative to the room size. Predelay creates a slap-back echo effect that can add atmosphere and muffle the signal, so use it wisely.

Room Size - Sets the size of the virtual room where the reverb is created. Adjust according to decay time. The Room Size should be adjusted according to the decay time. Small rooms sound best with a shorter decay times, while large rooms are suited to longer decay times.

Diffusion - Controls the density of the reflections bouncing off the walls of the virtual room. A low diffusion setting makes the reflections sound more distinct, like closely spaced echoes. A high diffusion setting creates reflections so close they sound more like noise, in which echoes are indistinguishable.

Color - Use to adjust the decay time of the bass frequencies of the signal. Five settings are available: Brighter, Bright, Flat, Warm and Warmer. This parameter allows you to change the overall perceived mood, or 'sound' of the virtual room. A bright room has a low bass response, while a warm room has a high bass response. In a flat room, the response of the bass is equal to the general frequency response.

Decay - Controls the decay time of the reverb, i.e. the time it takes for the signal to decay to -60dB (1/1000 of the maximum amplitude). Use low decay times for small rooms or boxes, and long decay times for large rooms, halls or churches. You should also make sure that the Room Size parameter has an appropriate value.

High Damping - Allows you to adjust damping of the high frequencies in the reverb signal over time. Damping refers to the high frequencies being attenuated and dying out. This causes the sound to become gradually warmer and more muffled, as if it is being absorbed in the room. Setting this parameter to the maximum value will bypass the High Damping, displaying OFF in the value field.

Dry - Sets the relative dry output level.   
                               
Reverb - Sets the relative reverb (wet) signal level.[2]

Convolution Reverb: 

Convolution reverb is a plugin used more like a sampler since it has samples of actual spaces and environments that are then added to the track to simulate the recording in that space.  This sample is also known as an impulse response.  This plugin can have samples from places the producer may not have access to like a famous concert hall or canyon. 

Convolution reverb plugins do not allow for as many customizations as the Algorithmic reverb plugin so this can limit the producer’s opportunity to truly customize the reverb.  Also this type plugin will require trial and error to find just the right impulse response for the track.

Most Convolution reverb plugins will have a variation of the following parameters.




Parameters:

Dry - Adjusts the level of the dry signal (0 to 100%).

Input stereo separation - Turn left to maximize stereo separation of the input or right to create a mono input.

Wet - Adjusts the level of the wet signal (reverb / convolution) sound (0 to 100%).

Normalize - Loudness normalization. This is useful to maintain a consistency across impulses as there can be dramatic differences in gain between them.

Wet stereo separation - Enhance or reduce the stereo effect in the wet output.

Delay - Adds a delay to the first reflection from the impulse. NOTE: Fruity Convolver puts any set or detected delays to good use, using the time afforded by the delay lower CPU load. Many reverb impulses have a period of silence at the start, the time taken for the sound to reflect off the closest surface to the microphone/s. Fruity Convolver will detect these delays and will use the extra time to reduce its CPU load also.

Self-conv - The impulse is convolved with itself before being convolved with the input. This creates a similar effect to putting a reverb on the impulse.

Stretch - Uses high quality resampling to change the length & pitch of the impulse. NOTE: This is not timestretching so the frequency of the impulse response is shifted lower with stretching and higher with time-compression. It usually sounds right, unlike time-stretching on the impulse with constant pitch from the editor functions that often results in phasing artifacts.

Eq - Balance between the Equalized and Normal impulse response.

KB Input - Select to enable keyboard shortcuts in the impulse & EQ editors.

Updating - Animates while the plugin is processing changes to settings. There may be a short period of silence when the convolution algorithm updates. Note: Don't touch the delay, stretch, self convolve or eq controls if an interruption to the sound will be an issue (live performance for example).

Load Impulse Click the Browse impulses button (shown green above) and drag Impulse files from the Browser and drop on the Editor Window.

Left-clicking - Shows the location of the currently loaded impulse response.
Right-clicking - Shows FL Studio's default impulse response folder.
Shift + Up / Down Arrow keys - Will step up/down the Browser list and will load the impulse response into the most recently focused Fruity Convolver.

Alternatively click the disk icon and use the Windows file browser to locate your own impulse responses.

Envelopes - Several standard envelope controls are accessible along the bottom of the window that act on the Impulse sound. From left to right -

Pan To edit the Pan envelope.
Volume To edit the Volume envelope.
Stereo Separation To edit the Stereo Separation envelope.
All-purpose envelope Can be assigned to playback velocity/direction and various other functions.

Editing envelopes - After selecting the desired envelope type, Right-click in the 'Impulse Editor Window' to add points, and Left-click to move points and tension markers. Right-click points to open a context menu that will allow you to delete points or change the curve type.

Trigger impulse (spark icon) - Click this icon to create a 'click' impulse to create impulses from plugin effects .[2]


Reflection

There are many other types of plugins that can be used when mixing but for reverb most producers will use either a form of Algorithmic or Convolution reverb.  They are both extremely helpful in focusing the listener to the tracks that you want them to hear and they really help to polish the project.  The Algorithmic like a synthesizer gives the producer more customization options and the Convolution allows the producer to make the listener believe the recordings were done in real spaces through samples.  Both methods give the listener a wonderful experience if used correctly.

This lesson allowed me to focus on new areas of sound.  I have heard the effects before but did not really know what they were or how to tell them apart.  I hope this was helpful for you and you will begin to explore the use of reverb.





Wednesday, February 12, 2014

Introduction to Music Production Assignment 2 DAWs


Setup for new project in the Podium DAW


Hello all, my name is Lamont (Renton07).  I live in Orlando Florida.  I am really enjoying this Introduction to Music Production course.  I am going to give a quick setup walkthrough for the Zynewave Podium DAW.  I decided to use this DAW because it is economical and has full features.  I plan on getting another DAW in the future when I can upgrade my current computer.  Most DAWs will require a really good system to function correctly with a good hard-drive and good cpu. 

I am using Podium Free 2.42 by Zynewave.  It does not allow the full MIDI interface setup, the 64-bit mixer engine, the plugin multiprocessing, ReWire and the surround-sound is disabled.  ASIO and VST plugins by Steinberg are included. 






"findthebest." [Online image] 13 February 2014. .


You will want to make sure you have the DAW installed and configured to work with your audio interface device.  Once that is configured you can setup the DAW for the project.
Starting a new project in Podium is quite easy.  When a new project is started you are asked to name the new project right away.  When the project is named the folder path is listed on the left.  Next on the same screen the Audio input and output are selected.  You can setup the plugin database and the arrangement.  You will also see a list of recent project that you have worked on in case you need to return to an older session.

Once Podium opens if you need to rename the project you can select Project properties on the top left and rename the project.



Next select the Setup Menu and MIDI/AUDIO interfaces.  On the Audio tab you can set up the audio driver type, in this case Microsoft wave.  The input and Output device can be edited here.  Then the sample rate (48000 hz) and the buffer size (128) which automatically sets the latency (2 ms).    


Next select the Setup Menu and Preferences to see the project folder path and track folder path.  The engine tab is where you can select the new sound file type.   You should use the uncompressed wave file type to get the fullest lossless sound.  You can also select the sound bit resolution also known as the bit depth.  I chose the 24-bit resolution. 

Now it’s time to start tracking your music.  Don’t forget to name your tracks.


This was my short DAW checklist setup to begin tracking new music.  I will work the Podium and see if I need to upgrade to the professional level or just wait for a better pc.  I hope this information helps you.


Thursday, February 6, 2014

Introduction to Music Production Assignment I - Cables


Hello all music lovers I am Lamont (Renton07) and I am here in the lovely weather of Casselberry Florida.  I am going through the Introduction to Music Production course on Coursera (which is awesome) and this is my first Assignment.

I have learned so much in just one week and realize this class will be even more fulfilling than I have imagined.  I decided I wanted to discuss the different cables that are being used currently in music recording and production.  As technology changes I am sure these cords will continue to evolve.

I will break down the most commonly used cables and describe some of the benefits and options that will provide the best recorded and produced sounds for every user.  When it comes to cables by the best.  Cheap cables can produce unwanted noise in your recorded sound.  Also, the more the cables are moved from one instrument to another or plugged in and out of your components, the more likely they will be to become damaged and need to be replaced.

TS (tip and sleeve) cable


 





TS cables also known as 1/4 inch cables or Instrument cables are the cables that will connect your instruments to your other components including pre-amps, amplifiers, and recorders. TS cables are single conductor cables.  The tip conducts the single signal and the sleeve (ground) is used to help prevent outside noise or interference.  This cable should be used in short lengths to prevent noise interference.  This cable carries an unbalanced signal.


TRS (tip ring and sleeve) cable



TRS cable is very similar to the TS cable in size and shape but is a two conductor cable and is better constructed to stand up to outside noise. The TRS cable has a tip (hot) ring (cold) and sleeve (ground) section.  The TRS cable can be used in two ways, as a stereo cable that transmits two signals (ex. headphones) or as a single conductor cable configured to cancel out noise on the signal.  As stereo cable the TRS cable is unbalanced.  When the cabled is used as a single conductor cable it is balanced.  TRS cables can still experience some noise on the signal.


XLR Cable



The XLR Cable has 3 parts similar to a TRS cable but unlike a TRS cable can only be used in a balanced configuration.  The cable defends against outside noise for much longer lengths than a standard TS cable.  This cable has both a male and female end and can be used to connect microphones to other components. The XLR cable is used also for some lighting configurations, comes with pin configurations that can include between 3 and 7 pins and can transmit phantom power to condenser microphones.


Direct Box

In some stage or studio setups it may be necessary to have a longer connection from instrument to component or amplifier.  Since the instrument cable is more vulnerable to outside noise and the XLR cable can cancel out outside noise at a longer distance, a Direct Box can be used to connect the two cables.  The direct box is a great way to convert an unbalanced line to a balanced line.  It also usually can provide an additional parallel output to allow for another 1/4 cable to connect to another component.  The Direct box is inexpensive and can provide a big value to your setup.

1/8 inch cable  











Some component require a 1/8 inch cable for connection.  This cable is virtually the same design as the TRS cable just in a smaller fashion.  There are adapters that can be purchased to got from 1/8 size to the 1/4 size lead.

RCA cable



RCA cables should be used with caution.  They are generally designed for consumer electronics and may not be able to handle the +4 line level of the professional studio equiptment.  They are very similar to TS cables in that they have a conductor and a sleeve and are unbalanced.

MIDI cable



MIDI (Musical Instrument Digital Interface) cable has a 180 degree shaped 5 pin connector and is used to connect instruments to digital recorders or computers.  Digital data is then transferred to and from the instrument over the cable for recording or playback.  The MIDI cable only uses 3 of the 5 pins to transmit data.  It uses pins 4 and 5 for data transfer and pin 2 as a ground.  In some cases the 1 and 3 pin can be used to transmit some phantom power.  The cable should be used in lengths less than 20 ft to avoid data loss or separation.

There are several other cables that may be used in studio or stage setups but the listed above are the most popular.  Newer technology will someday make some of the cables unnecessary.  Wireless technology is improving and better constructed cables will be produced to provide clearer sounds over greater distances.  Until that time we can use the many options above to connect our instruments and create crisp clean sounds and music.

Citations-
"What Is a MIDI Cable? ." [Online] 5 February 2014. .

"XLR connector." [Online] 5 February 2014. .

anonymous. "TS & TRS connectors explained." [Online] 5 February 2012. .