Tuesday, March 11, 2014

Synthesizer Anatomy

Anatomy of a Graphical Synthesizer


Hello all this is Lamont from Orlando FL.  I will be showing four different synthesizers and where there main components are located.  Most synthesizer have a LFO, Envelope, Amplifier, Oscillator and Filter.  Most modern music uses a synthesizer and they create very new innovative sounds. 


Synthesizer - an electrophonic instrument, usually operated by means of a keyboard and pedals, in which sounds are produced by voltage-controlled oscillators, filters, and amplifiers, with an envelope generator module that controls attack, decay, sustain, and release[1]

LFO - A low frequency oscillator, is an oscillator designed to produce signals whose frequency is at the bottom of, or below, the audio range.[2]

Envelope - is a customizable parameter that alters a certain aspect of a sound over time. Synthesizers use envelope generators to determine the way a sound behaves over the course of its playing time[3]

Voltage controlled amplifier - the VCA determines the instantaneous volume level of a played note, and it quiets the output at the end of the note.[4]

Oscillator - An electronic oscillator is an electronic circuit that produces a repetitive electronic signal, often a sine wave or a square wave.[5]

Filter - is an electronic circuit, which works by selectively increasing or decreasing specific frequency regions, effectively smoothing out the “edges” of the original waveform.[6]


KEY:
LFO
ENVELOPE
AMPLIFIER
OSCILLATOR
FILTER


Rob Papen SubBoomBass virtual synthesizer



acid rack 2.0 - VST Warehouse



Poizone - Image-Line



The Tetra Pro editor application





Reflection -

Synthesizers are amazing tools to create new dynamic sounds that you cannot get with instruments alone.  Even noise can go through a synthesizer and be made into musical sounds.  I hope the four examples helped to show how similar most synthesizer can be.  Thank you for checking out my blog.  

  

[1] synthesizer. (n.d.). Collins English Dictionary - Complete & Unabridged 10th Edition. Retrieved March 11, 2014, from Dictionary.com website: http://dictionary.reference.com/browse/synthesizer
[2] "Wikia." Electronic Music Wiki. N.p., n.d. Web. 11 Mar. 2014.
[3] Islwyn, Seamus. "What Is an Audio Envelope?." eHow. Demand Media, 16 June 2011. Web. 11 Mar. 2014. .
[4] "Wikia." Electronic Music Wiki. N.p., n.d. Web. 11 Mar. 2014.
[5] "what is an oscillator?." Yahoo! Answers. Yahoo!, n.d. Web. 11 Mar. 2014. .
[6] "What is a Synthesizer?." What is a Synthesizer?. N.p., n.d. Web. 11 Mar. 2014.

Sunday, March 2, 2014

Reverb

It’s been a few weeks that I have been doing the Coursera Introduction to Music Production course and I have really had an opportunity to learn what it takes to successfully produce music.  It has opened my eyes to so many things that I just had no clue existed.  I would recommend this course to anyone interested in music or sound at all. 

Algorithmic and Convolution Reverb

I’m going to go over reverb and then compare Algorithmic and Convolution reverb plugins with this entry. 

Reverb:

Reverb is an electronically produced echo effect in recorded music.[1]  In other words reverb is a delay plugin that can be added to your tracks to simulate a type of echo to give the listener a feeling of space and dimension.  When sound is produced, let’s say a hand clap in a room, the sound wave bounces off the walls and then back to our ears.  The original sound and the sound bounced off the wall meet our ears at slightly different times and cause an echo.  This echo helps us interpret the space the sound was made in.
 
When we record music we try get the cleanest sound possible, but when we are mixing we may want to give the listener an image of the sound being recorded somewhere else, for example a large hall or theatre.  We can use a reverb plugin that will give the track an artificial environment effect.  This can really polish the final mix.

Algorithmic Reverb:

Algorithmic reverb is an effect that can be added to the tracks during mixing.  This type of reverb uses mathematical calculations to create reverb.  It is a computer created process and allows the producer to highly customize the synthesized reverb sound.  Some of the parameters you control are reverb time, room size and room shape as well as stereo controls.  We can use a Dry and Wet control to focus the tracks and to move certain instruments or vocals into focus or blend them back into more of an effect.  The more Wet control in use the more in the track moves out of focus.

Some Algorithmic Reverb plugins are separated into an Early reflection and a Reverb section.  If the balance is focused completely to the early reflection side the sound is similar to a slap back delay.  All Algorithmic Reverb plugins have a variation of the following parameters.



Parameters:

Low Cut - Adjusts the low cutoff frequency. Use this parameter to remove low frequencies from the input signal before reverb is added. For example, when adding reverb to a drum track, you might want to remove some of the 'rumble' from the bass drum by attenuating the bass frequencies. Setting this parameter to the minimum value will bypass the Low Cut filter, displaying OFF in the value field.

High Cut - Similar to Low Cut. Adjusts the high cutoff frequency. Use to remove high frequencies from the input signal.

Predelay - Controls the delay time between the direct input signal and the first reverb reflection. Set to lower values for small rooms, and increase relative to the room size. Predelay creates a slap-back echo effect that can add atmosphere and muffle the signal, so use it wisely.

Room Size - Sets the size of the virtual room where the reverb is created. Adjust according to decay time. The Room Size should be adjusted according to the decay time. Small rooms sound best with a shorter decay times, while large rooms are suited to longer decay times.

Diffusion - Controls the density of the reflections bouncing off the walls of the virtual room. A low diffusion setting makes the reflections sound more distinct, like closely spaced echoes. A high diffusion setting creates reflections so close they sound more like noise, in which echoes are indistinguishable.

Color - Use to adjust the decay time of the bass frequencies of the signal. Five settings are available: Brighter, Bright, Flat, Warm and Warmer. This parameter allows you to change the overall perceived mood, or 'sound' of the virtual room. A bright room has a low bass response, while a warm room has a high bass response. In a flat room, the response of the bass is equal to the general frequency response.

Decay - Controls the decay time of the reverb, i.e. the time it takes for the signal to decay to -60dB (1/1000 of the maximum amplitude). Use low decay times for small rooms or boxes, and long decay times for large rooms, halls or churches. You should also make sure that the Room Size parameter has an appropriate value.

High Damping - Allows you to adjust damping of the high frequencies in the reverb signal over time. Damping refers to the high frequencies being attenuated and dying out. This causes the sound to become gradually warmer and more muffled, as if it is being absorbed in the room. Setting this parameter to the maximum value will bypass the High Damping, displaying OFF in the value field.

Dry - Sets the relative dry output level.   
                               
Reverb - Sets the relative reverb (wet) signal level.[2]

Convolution Reverb: 

Convolution reverb is a plugin used more like a sampler since it has samples of actual spaces and environments that are then added to the track to simulate the recording in that space.  This sample is also known as an impulse response.  This plugin can have samples from places the producer may not have access to like a famous concert hall or canyon. 

Convolution reverb plugins do not allow for as many customizations as the Algorithmic reverb plugin so this can limit the producer’s opportunity to truly customize the reverb.  Also this type plugin will require trial and error to find just the right impulse response for the track.

Most Convolution reverb plugins will have a variation of the following parameters.




Parameters:

Dry - Adjusts the level of the dry signal (0 to 100%).

Input stereo separation - Turn left to maximize stereo separation of the input or right to create a mono input.

Wet - Adjusts the level of the wet signal (reverb / convolution) sound (0 to 100%).

Normalize - Loudness normalization. This is useful to maintain a consistency across impulses as there can be dramatic differences in gain between them.

Wet stereo separation - Enhance or reduce the stereo effect in the wet output.

Delay - Adds a delay to the first reflection from the impulse. NOTE: Fruity Convolver puts any set or detected delays to good use, using the time afforded by the delay lower CPU load. Many reverb impulses have a period of silence at the start, the time taken for the sound to reflect off the closest surface to the microphone/s. Fruity Convolver will detect these delays and will use the extra time to reduce its CPU load also.

Self-conv - The impulse is convolved with itself before being convolved with the input. This creates a similar effect to putting a reverb on the impulse.

Stretch - Uses high quality resampling to change the length & pitch of the impulse. NOTE: This is not timestretching so the frequency of the impulse response is shifted lower with stretching and higher with time-compression. It usually sounds right, unlike time-stretching on the impulse with constant pitch from the editor functions that often results in phasing artifacts.

Eq - Balance between the Equalized and Normal impulse response.

KB Input - Select to enable keyboard shortcuts in the impulse & EQ editors.

Updating - Animates while the plugin is processing changes to settings. There may be a short period of silence when the convolution algorithm updates. Note: Don't touch the delay, stretch, self convolve or eq controls if an interruption to the sound will be an issue (live performance for example).

Load Impulse Click the Browse impulses button (shown green above) and drag Impulse files from the Browser and drop on the Editor Window.

Left-clicking - Shows the location of the currently loaded impulse response.
Right-clicking - Shows FL Studio's default impulse response folder.
Shift + Up / Down Arrow keys - Will step up/down the Browser list and will load the impulse response into the most recently focused Fruity Convolver.

Alternatively click the disk icon and use the Windows file browser to locate your own impulse responses.

Envelopes - Several standard envelope controls are accessible along the bottom of the window that act on the Impulse sound. From left to right -

Pan To edit the Pan envelope.
Volume To edit the Volume envelope.
Stereo Separation To edit the Stereo Separation envelope.
All-purpose envelope Can be assigned to playback velocity/direction and various other functions.

Editing envelopes - After selecting the desired envelope type, Right-click in the 'Impulse Editor Window' to add points, and Left-click to move points and tension markers. Right-click points to open a context menu that will allow you to delete points or change the curve type.

Trigger impulse (spark icon) - Click this icon to create a 'click' impulse to create impulses from plugin effects .[2]


Reflection

There are many other types of plugins that can be used when mixing but for reverb most producers will use either a form of Algorithmic or Convolution reverb.  They are both extremely helpful in focusing the listener to the tracks that you want them to hear and they really help to polish the project.  The Algorithmic like a synthesizer gives the producer more customization options and the Convolution allows the producer to make the listener believe the recordings were done in real spaces through samples.  Both methods give the listener a wonderful experience if used correctly.

This lesson allowed me to focus on new areas of sound.  I have heard the effects before but did not really know what they were or how to tell them apart.  I hope this was helpful for you and you will begin to explore the use of reverb.